Features
Record list
- active directory observer
- tree view expander for selecting capture folder and deleting/creating subfolders
- customized sorting
- move records to other folders through context menu
- editable game name, hardware info and comment for each record
Capture page
- running processes list containing every active process that can be captured
- ignore list containing every process that will not be seen as process to capture
- capture status information text
- settings for capture hotkey, capture time, sensor logging and hotkey sounds
- info box with capture log
Overlay page
- overlay items list to select displayed items, edit their group name and enable graphs
- overlay hotkey and refresh period setting
- show 3-5 runs as history on overlay with selectable metrics
- aggregate the history to a new single record file
- detect outliers within the history
- option to use outlier runs for aggregation or to replace them with additional runs
- options for overlay item colors, formats and group separators
Analysis page
Analyse your recordings with ease
- graphs for frametimes, FPS and L-shapes
- FPS graphs either as raw values, time-based average filtered or both
- additional charts and statistic tab when using sensor logging
- bar charts for performance metrics
- pie chart for stuttering and low FPS analysis (configurable stuttering factor and low FPS threshold)
- bar charts for fps thresholds(frame counts or times in absolute or relative values)
- select y-axis scale
- parameter settings (average, percentiles, average lows, min/max)
- range slider toggle to cut and move a specific time window
- remove outlier toggle to ignore unsusual spikes
- system info expander to show hardware and software info
- copy data to clipboard via context menu
Aggregation page
- manual aggregation of existing records
- selectable metrics
- outlier relation settings
- marking of outlier runs
- aggregation option with or without outliers
Comparison page
Compare multiple records with each other
- Bar charts
- bar charts with up to 2 selectable metrics
- relative percentages automatically on mouseover or fixed on mouse click
- up to 2 lables as selectable context(date/time, CPU, GPU, RAM, Custom comment)
- sorting mode by selectable metric
- grouping option to sort by game names before sorting by FPS
- Frametimes / L-Shapes
- frametime and l-shape graphs
- FPS graph with optional average filter
- custom color selection
- hiding single graphs
- highlight graphs on mouseover in comparison list
- range slider toggle to cut and move a specific time window
- legend toggle
Report page
- comparing multiple records in an overview with all infos and metrtics
- copy data to clipboard via context menu
Synchronization page
- Until displayed time analysis
- graphs comparing frametimes and until displayed times
- percentage for frames within valid monitor sync range
- historgram chart for until displayed time distribution
- pie chart for dropped frames
- Input lag analysis
- graphs comparing frametimes and input lag times to analyse input lag
- offset option to account for monitor and mouse/keyboard input lag
- historgram chart for input lag time distribution
- bar charts average input lag(upper bounds, lower bounds, expected)
Cloud page
- upload records and get an ID to share with others
- download records with ID
- Log in to see your uploads on the website
- Share new game names and ignored entries with us
- Receive auto-updates for your process list
Global options
- set graph filter time window(for moving average frametimes and average filtered FPS graphs)
- set fps value rounding digits
- auto-start and start minimized options
- change or open screenshot directory
- set hardware info source (CPU, GPU and RAM that gets written into the capture file)
Featured Blogposts
metrics explained
Explanation of different performance metrics
5/31/20
Frametimes, FPS, median, Percentiles, x%-low ?
Continue readinghow capframex calculates fps
The challenge of displaying performance metrics as FPS
6/27/20
Why does my analysis show fps values that are lower than what I've seen in the game?
Continue reading